Last month, cybersecurity firm Akamai reported a 167% surge in web application attacks in the gaming industry, affecting millions of gamers globally. In less than a month, hackers have carried out five major attacks on gamers and gaming platforms, the most recent of which was on 2K Games.
Security software company Sophos has released a patch update for its firewall product after it was discovered that attackers were exploiting a new critical zero-day vulnerability to attack its customers' network.
Firmware security company Binarly has discovered another round of potentially serious firmware vulnerabilities that could allow an attacker to gain persistent access to any of the millions of affected devices.
A vulnerability in Netlify could allow an attacker to achieve either persistent cross-site scripting (XSS) or full-response server-side request forgery on any supported website.
Researchers with ReversingLabs said the Material Tailwind library is being impersonated for an apparent supply chain attack targeting developers. The team spotted a look-alike NPM package circulating on repositories, intended to trick unwitting developers into using the package in place of the real library.
A previously undocumented threat actor of unknown origin has been linked to attacks targeting telecom, internet service providers, and universities across multiple countries in the Middle East and Africa.
BlackCat, also known by the names ALPHV and Noberus, is attributed to an adversary tracked as Coreid (aka FIN7, Carbanak, or Carbon Spider) and is said to be a rebranded successor of DarkSide and BlackMatter, both of which shut shop last year following a string of high-profile attacks, including that of Colonial Pipeline.
Wearable technology company Fitbit has announced a new clause that requires users to switch to a Google account "sometime" in 2023.
"In 2023, we plan to launch Google accounts on Fitbit, which will enable use of Fitbit with a Google account," the Google-owned fitness devices maker said.
Cybersecurity today matters so much because of everyone's dependence on technology, from collaboration, communication and collecting data to e-commerce and entertainment. Every organisation that needs to deliver services to their customers and employees must protect their IT 'network' - all the apps and connected devices from laptops and desktops to servers and smartphones.